
J1 — The Host
Victor
Inside the house
- Explore
- Manipulate
- Collect
- Survive

A cooperative asymmetric horror game
NO ONE ESCAPES THIS HOUSE ALONE.
Two players. Two roles. Trapped in a haunted Louisiana manor. Explore, solve, survive — and talk, or the house wins.
02Two players. Two roles.
Neither player has all the information.

J1 — The Host
Inside the house

J2 — The Technician
Outside, at the control station
03Gameplay loop
Solve 4 puzzles. Recover 4 ritual objects. Banish Lorth’.
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02
03
04
04The house is hunting you
The demon creates pressure. The spirit creates chaos.
Physical threat
Hunts J1 through the manor. Grows stronger as you progress. Mutates each run.
Supernatural threat
Sabotages systems and communication. Haunts both players. Makes the house feel alive.
05No two runs are the same
Each run is a new, coherent layout of the house.
Puzzles, objects, keys, hiding spots and cameras move.
New mutations. New senses. A different predator every time.
The audience can haunt the run as Abigail.
06Current prototype
A playable prototype exists today.
In-engine visuals from the live build — not concept art.

Play the demo
Two players. One house. No one escapes alone.
08Very Scary Games
A founder-led studio. First game already in a playable prototype.
Thomas Lorthiois
Founder / Game Director / Producer