Ubisoft
Junior Live Producer
Ghost Recon Breakpoint & Quartz — 1 year. Live operation deployment, capture-team coordination and testing follow-up.
The Studio
A founder-led studio already in production. Very Scary House is the first game — built in Unreal Engine, with a playable prototype in hand.
The project is directed by Thomas Lorthiois, founder, game director and producer.
Thomas Lorthiois
Founder / Game Director / Producer · President of Very Scary Games
Ubisoft
Ghost Recon Breakpoint & Quartz — 1 year. Live operation deployment, capture-team coordination and testing follow-up.
The Sandbox
4 years. Production follow-up with external studios, editorial strategy, market analysis and documentation.
Today
Current state
A playable prototype already exists: working multiplayer base, first puzzles, J1/J2 gameplay loop, cameras and manual, a first version of Lorth’, and Abigail’s paranormal event system. Self-funded at €4,500.