Very Scary Games

The Studio

Very Scary Games

A founder-led studio already in production. Very Scary House is the first game — built in Unreal Engine, with a playable prototype in hand.

The project is directed by Thomas Lorthiois, founder, game director and producer.

Thomas Lorthiois

Founder / Game Director / Producer · President of Very Scary Games

Ubisoft

Junior Live Producer

Ghost Recon Breakpoint & Quartz — 1 year. Live operation deployment, capture-team coordination and testing follow-up.

The Sandbox

Content Specialist

4 years. Production follow-up with external studios, editorial strategy, market analysis and documentation.

Today

  • Creative direction of Very Scary House
  • Game design, documentation and production
  • Unreal development, integration, debugging and polish
  • Business development and fundraising
  • Member of Capital Games

Current state

A playable prototype already exists: working multiplayer base, first puzzles, J1/J2 gameplay loop, cameras and manual, a first version of Lorth’, and Abigail’s paranormal event system. Self-funded at €4,500.